But the problem is i cant remember how to get there or anything. I dont have the email that was sent when i bought the game, but i do remember it sending me to a link where i downloaded the game and i kinda remember it giveing me a key at that point. Now when i go to load the game it asks for a activation key. In that time i have reinstalled windows and still had the game on a seperate hard drive. I played the game for quite a while, and then stopped playing one day and havent played since. like i said before i pre ordered the game, it was a online purchase off the farming simulator website. I'm not going to get onto the topic of another farming game with a much smaller company and team of developers behind it that managed to crack and nail both the dynamic hud and GPS in their very first release.I guess i should give a little more info on my question. ![]() The alternative is to drive the field with a ridiculous amount of overlap, wasting your tools effective working width, being far less efficient and wasting product by spraying stuff you've already done. I can't be the only player that finds when fertilising or weed spraying certain crops in game it can be incredibly hard to see where you have been on a field, with the crops growth stages and textures sometimes obscuring the soil? Therefore without GPS, you are constantly forced to keep going in and out of the main menu, to make sure you working the field properly and not missing parts of the field, which I find is much more distracting and immersion breaking for me. If they partially included that function in one of their own mods why not develop it further and make it a staple of the base game? Therefore I find it hard to believe they couldn't extend the functionality to the other tasks like ploughing, cultivating, sowing, weeding and spraying and include it in their base game. However that was not quite right as we've seen with the Precision Farming Mod for FS19 that Giants can do dynamic mini-map and have included that for lime spreading, fertilising and harvesting. You can use the map in the main menu instead to see how your work on fields is progressing. Of course Giants answer was no, we don't do that in our games. I was watching FarmCon and my ears pricked up when in one of the Q&A sessions someone asked the question about would we get a dynamic mini-map. Some tasks I'm very happy not to use GPS for when I'm undertaking them, there are other tasks where I feel GPS would be a great benefit to the players in game, especially with other noticeably missing aspects and stuff that Giants haven't implemented. I can play the game with and without GPS. I use a numeric keypad for GPS, surely they would work with consoles? I certainly didn't encounter an issue with lack of buttons. I have Wopsters GPS Mod for FS19 and all needed functions are bound perfectly fine to my PS4 Controller that I play with on PC. ![]() Also Farm Sim is one of the best games going that allows for multiple key/button keybinds. I don't find the lack of buttons to be a valid excuse, as the GPS mods work fine with the buttons we have available. I just find it strange that Giants has not implemented one of the single most requested features after Seasons, to their game yet again, when it's been such a massive part of real life farming for over 30 years now, and we even operate at a time now where some vehicles and equipment in real life won't function without GPS. They just haven't got to it yet as they are working on other things first. ![]() Giants just said in the Q&A portion of Day 3 FarmCon that GPS was something they want to add to the game, it's on their plate of things they want to bring to the game.
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